using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int maxNumber = 1000;
int minNumber = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Welcome to the Number Wizard's Igloo, eh?");
Debug.Log("Please pick a number in order to enter my lair. Then I shall grant you refuge from the snowstorm!");
Debug.Log("The highest number you may pick is: " + maxNumber);
Debug.Log("The lowest number you may pick is: " + minNumber);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Press Enter = Correct");
maxNumber = maxNumber + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Is your number higher or lower than ");
minNumber = guess;
guess = (maxNumber + minNumber) / 2;
Debug.Log(guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Is your number higher or lower than ");
maxNumber = guess;
guess = (maxNumber + minNumber) / 2;
Debug.Log(guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Thank you for playing with me.");
Debug.Log("Your number was: " + guess + "!");
Debug.Log("Please come in for donairs, cocoa and maple chocolate.");
}
}
}