using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Welcome to Number Wizard, my dude!");
Debug.Log("Go ahead and pick a number!");
Debug.Log("The highest number you can pick is: " + max);
Debug.Log("The lowest number you can pick is: " + min);
Debug.Log("Is your number higher or lower than 500?");
Debug.Log("Push up = Higher, Push Down = Lower, Enter/Return = Correct!");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Your number is higher...");
min = guess;
guess = (max + min) / 2;
Debug.Log("How about " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Your number is lower...");
max = guess;
guess = (min + max) / 2;
Debug.Log("How about " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Haha! I got it right!");
}
}
}