Weird rotation?

Hello there, just wondering why it does that, feature ?? Leaves me confused as i’m it happens after a while with all my other instances with different parametters

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I can only think of 2 possible issues causing this:

  1. The parent’s transform rotation and/or scale are not set to 0. When creating a game object always reset it’s transform to avoid this kind of issues. Be warned, if you reset the transform all of your other objects will change, it will be easier to edit, but you’ll basically lose all of your work.

  2. It might be a bug, try resetting Unity. (Just close and re-open it).

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