I don’t know if it’s related, but I changed the sizes (and locations, after setting right socket as parent) of different parts of the tank in the blueprint editor.
What is the problem, and will it effect future game performance?
Thanks!
In case anyone else is having this issue, we make some changes in the video"Working Round Awkward Bugs" (Lecture 150 at time of writing), which fixed the issue for me. The solution was to change the Collision Presets on the Turret and Barrel in the Tank blueprint, to “NoCollision” from “BlockAllDynamic”. Note, you may have to remove hidecategories = ('Collision') in your TankTurret.h and TankBarrel.h files first, to allow you to see the collision settings to change in the blueprint.