Hi,
I downloaded a free to use FBX of a low-poly ship and importet in UE5. Here I noticed, that the Pivot Point / Origin is a bit off. I just wanted to change this, so I imported the FBX in Blender.
And here is the Problem:
Left side is the Blender reimport (without any change! Just exported) in UE5 and right side is the original.
The reimported Model has some weird Edge-Shadowing. I really don’t know, how to get rid of that.
It is just a low-poly Mesh with simple Material on it. And the creator market some edges as “sharp”, but marking Edges as sharp (or not) doesn’t change the outcome.
I would really appreciate some help here, thanks!