Weird Dark Cavity Map?

Hi, I’m having an issue with baking the cavity map. It comes out very dark and glitchy compared to Grant’s. I will include a screenshot here with the result and some settings:

I tried playing around with the Color Ramp settings, but it didn’t make a difference and I’m not sure how to troubleshoot this.

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I believe I figured out the Issue – In Grant’s video he is using version 2.8 which only has a “Ray Distance” option which was set to 0.02. I swapped my values so that “Extrusion” has the 0.02 value and “Max Ray Distance” was 0. I’m not quite sure what the difference is between the 3 terms.

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