I get a weird collision when I hit a projectile sometimes. How I can solve this? Video Link: https://youtu.be/0ovGjWOaqnE
Hi there!
Rather than use “BlockAll” for the Projectile’s collision component, try using “BlockAllDynamic” instead. Also, please make sure that the collision profile for the mesh is set to “NoCollision” as well. As this can sometimes cause issues.
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