Wedge challenge: vertices, edges and faces

In my case I prefered follow the next steps:

  1. Scale to x = 2; y = 4; z = 2
  2. Translate to x = 0; y = 2; z = 1
  3. Dissolve top-possitive-y edge

And here it is!

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All works fine. Well done.

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I did the same… :grinning:

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