Weapon not keeping expected hand position for certain animations

I have a character that can equip a weapon either standing or crouched, and you can turn the character left/right while weapon is equipped. I am using the “RIFLE ANIMSET PRO” animations in this case’

While standing I have the expected results, as in gun stays in characters hands as it’s supposed to.

[Screnshots - expected results]

Problem arises when character is crouched, and the gun seems to have a sideways/upwards position rather than sticking to the characters hands, and will only fall back to the proper position once character stops turning.

Video link to demonstrate problem

Is this an issue with the crouch animations, or how the rifle BP was set up? Works for standing animations, but not for crouch animations.

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