Waypoint Circuit Bug Mentioned In the Video

I’m using Unity 2018.1.5 and I’m not getting the bug (just watched the video, maybe I’m too hasty to come to the conclusion). Was it fixed? Should I implement the offered fix?

It’s definitely not fixed, just ran into it. The asset script has not changed since the recording of the video.

1 Like

well, still not getting any errors…

Little late, but the bug actually has to do with the inspector and not the actual game play functionality. If you have the circuit list selected while testing it will show the error (See here). The only fix needed is to set i = 0. Changing i to a post-increment doesn’t actually do anything different in this context.

1 Like

Privacy & Terms