Wave file loading wrong path Fixed


I was having the same issue mentioned below once or twice regarding the enemy following the wrong path. I realized that both the EnemySpawner object and the enemy prefab currently have a reference to a wave object. I assume this is something corrected later in the series, but I wanted to share my insight to anyone that got stuck in the same place i did, i hate to move on when something isnt working right!

Thanks a lot for sharing what you figured out, Forrest. :slight_smile:

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