How do you guys make the water reflections look so good? Do you have ray tracing turned on or something? I tried playing with the reflection settings on the water and no matter what I set it to it only shows the reflection of the sky and none of the objects in the scene.
Maybe check this out, on planar reflection, it might help;
I also believe there are shaders for water that do it.
Interesting, thanks for the follow-up. That planar reflection script is interesting but I don’t think that’s what Sam and Rick are using - maybe it is just built into their shader then.
I would use the same water they did but it looks like the standard asset pack has been deprecated.
Ah, yes, i just meant if you wanted to make your reflections look good in general.
This is not what they use indeed, and if your Unity account does not own the standard assets,
you can no longer download them either.
maybe this can help you then, if you dont feel like diving into it;
The water used in the course is from the Standard Assets, which as has been noted, is deprecated. If you don’t already have it in your assets, you can’t add it to your assets (not very nice of Unity).
If you go to our repo, however, you’ll find a Directory under Asset Packs “Standard Assets”, which just happens to have the water from the Standard Assets. Bear in mind that if you are using URP or HDRP, this shader won’t work, and the material won’t convert properly. That being said, if you’re using URP or HDRP, there are a LOT of great water assets out there.
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