Water Material animated

The lights are flickering around a bit. I didn’t expect it to be so.

WaterSim

4 Likes

The flickering is pretty common in animations with reflections, denoising, low samples etc. Since every frame is calculated individually the algorithms that make one frame look good will rarely work for a whole sequence with so much information dealing calcuated.
Unless you want to look into Temporal Denoising (which Blender can do, but its a bit of a tricky process) you’re best bet is just to increase the samples a lot.

3 Likes

Thanks.

That’s good to know.

I’ll check it out.

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