Water Fall Particle System



Here I’ve created a water fall particle system by adding Water4Advanced material to the Renderer -> Material slot and changed the Renderer Mode to Mesh and WaterPlaneMesh as the Mesh from the Environment Asset Package. I’ve done this by changing the Gravity Modifier to 7. So My question is that if I wanted to show the whole stream before it falls off the cliff, can I do that with the same particle system or do I need to add another one prior to it with my gravity modifier applied to it and allowing it to just flow in the same direction? And would I need to add another particle system to show the little bits of water droplets or can I accomplish this with sub emitters?