Water dissolution

Hi,

I went with a water dissolution, well it wasn’t the best idea for the render time with all the glass shaders and particles :scream:, 4H render time for 6 sec video @ 256 samples, 50% of 720p…

My force field is inside the water and is turned off at some point once the particles take a nice shape. I also have added a wind force field inside the water to replicate the viscosity, particles should fall quicker in air than in water :slight_smile:

Hope you like it, cheers !

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Nice idea. A lot of work.

Thats WAY cool!

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