Was Sam confused?

Why did he bring up “Hit()”?

Isn’t it a little early for that one?

Why the confusion Sam?

What was the purpose of the Hit()?

The video did not mention it again…
What is up?

PS: I have a feeling it is for later. as I am trying to prepare myself of MANY UNNECCESSARY refactors.

The animations we’ve provided (all animations by Explosive) include an Animation Event baked into them Hit(). Without having a component on your GameObject with a method named Hit() to handle the event, then the game will throw a warning. Sam just included it now to avoid that. In a future lecture, we’ll put some code behind that Hit().

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