If you experience a build error like following when trying to test-run a Godot game with C# that says "Could not resolve SDK “Godot.NET.Sdk” ", follow the recipe behind the following link. That solved the issue for me.
opened 10:24PM - 09 Mar 22 UTC
bug
platform:windows
needs testing
topic:dotnet
### Godot version
v3.4.3 stable
### System information
Windows 10 v10.0… .19043
### Issue description
I find this VERY frustrating that I can't use C# with Godot because of a documentation issue. The issue is I don't have Godot.NET.Sdk installed on my PC and it prevents Godot from creating a solution. The build tool I am using is MSBuild (VS Build Tools.)
I'm using the zip version of Godot.
Edit: I have recently found out that this is a bug in Godot and not a documentation issue.
### Steps to reproduce
Install the stuff required for Godot mono version (doesn't explain how to install Godot.NET.Sdk)
Install Godot mono version, set MSBuild as the Mono Build Tool, and try running a project using C#.
### Minimal reproduction project
(Any project using C#)