I’ve just completed the Unity 2.5D Turn-Based RPG course, and I’d like to be able to add an additional skill system. Support for multiplayer skill pickups and unlocks (with simplification I could turn them into a prop that, when picked up, directly designates a character to have that skill). Use them on turn like attacks.
But I’ve tried very nearly unsuccessfully with the current architecture. If I wish to proceed with the course structure to complete this functionality, what should I do.