In my version, I made the body proportions more human-like (slender), and modified the TV head to have an interesting hexagonal shape.
One problems I had was that the lower arm deforms into a weirdly distorted shape after parenting the armature to the model. I tried adjusting the elbow bone joint to the right position afterwards, but nothing happens. What would be the best solution to this problem?
Also, not sure why but the walking motion seems a bit awkward. Maybe the angle of the knee and foot? Or the timing of when the foot touches the ground?
Nevertheless, it was a fun project, and a good learning experience. Thanks, game dev team.