Walking Slender Man

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In my version, I made the body proportions more human-like (slender), and modified the TV head to have an interesting hexagonal shape.

One problems I had was that the lower arm deforms into a weirdly distorted shape after parenting the armature to the model. I tried adjusting the elbow bone joint to the right position afterwards, but nothing happens. What would be the best solution to this problem?

Also, not sure why but the walking motion seems a bit awkward. Maybe the angle of the knee and foot? Or the timing of when the foot touches the ground?

Nevertheless, it was a fun project, and a good learning experience. Thanks, game dev team.

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Sometimes the end result isn’t exactly what we want and no matter what we do we can’t seem to get it right. All you can do now is move on and keep learning. Eventually you learn how to come back and fix it to the way you want it. Awesome job!

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Very nice work, better human proportions.
Odd effect on the lower arms but otherwise fine.

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