From the Basic Blender 4 Lecture Course




Modeled according to what I thought would be funny when animated.
----Made him have a big ol’ butt, weak ankles, strong shoulders, and some toes.
----Knowledge of anatomy helps achieve realism here, but I have none, so it didn’t quite work out. Looks like a grown-up baby.
----Minimizing mesh pinches and stretches via weight painting was frustrating - Grant hinted that the solution was more geometry (Vertices and Edges and Faces) would help?
Animated according to Grant’s instructions.
----Added Toe Articulation, Hip Rotation, and Shoulder Rotation.
----Really cool to see how subtle changes here had a big effect on the realism of a walk cycle.
----In the future, I will remember to bend them elbows.
Textured according to what I thought would be funny when animated.
----Ended up looking like skin disease or burns or a newborn.
----Happy to get the texture to follow the mesh, instead of sliding around over/under the mesh. Took some figuring out with UV Mapping the body and shading nodes/texture nodes, but I got there.
EDIT:
Tinier head, per @FedPete and some refinement in the lower body and overall proportions. Just adding vertices and moving them around in Edit Mode; no sculpting tools/space yet, but happy with the results so far.




Thanks for looking and reading!
-S. McS.
