VS2017 Build Failed Unknown Error

When trying to package the game I get the following error:

UATHelper: Packaging (Windows (64-bit)): Project.Package: ********** PACKAGE COMMAND STARTED **********

UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn’t update resource
UATHelper: Packaging (Windows (64-bit)): at ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data)
UATHelper: Packaging (Windows (64-bit)): at ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.BaseWindowsDeploy.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
UATHelper: Packaging (Windows (64-bit)): at BaseWinPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
UATHelper: Packaging (Windows (64-bit)): at Project.Package(ProjectParams Params, Int32 WorkingCL)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

Packaging it as 32bit works, for some reason?

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