VS code error Bull cow game



Someone help me with this error please !!

Have you installed the IntelliSense Fixes extension and enabled it?

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is it in the section 15 ?

There’s a lecture with “IntelliSense” in the title in the Bull Cow Game section.

I followed the steps but still I have the same error

Could you show the output of the extension?

I couldn’t show the output of the extension

Why is that?

The video didn’t explain how to show it

The image I posted is of the output window, and shows how to switch to the extension’s output.

So how can I install the extension

The lecture goes over that. Did you not first follow the lecture?

Hello! I have a similar problem. I installed the extension but I still get some include errors. The output form the extension looks like

Searching for *.uproject file...
Extension "UE Intellisense Fixes" is now active!

Couldn't find the UE4/UE5 workspace.
** Error **: Couldn't parse Unreal Engine version.
** Error **: No fixable project could be created.

Extension is done.

I guess it’s not finding the project file? I don’t know where to re-map that.

Do I need to fix these intelisense errors? I kind of assume no, but it would be nice.

Is there a way to fix this regardless of that extension? Like adding whatever it wants to my path?

Thanks a lot!

Do you have the workspace open? Could you show your full VS Code window?

Yup, here it is.

Ok, I see I did this kind of wrong. Now that I posted that I see that I did it a little wrong cause i didn’t open up the workspace. Opening the workspace seems to fix the Extension starting problem, but I do still get the error about importing the standard library

cannot open source file "stdlib.h" (dependency of "/Users/magnew/dev/unreal-course/BullCowGame-starter-kit/Intermediate/Build/Mac/x86_64/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h")

The window looks like this now.

If you go into the .vscode folder and then the c_cpp_properties.json, what do you have for the compiler path?

Here’s what’s in there

"configurations": [
        {
            "name": "Mac",
            "includePath": [
                "${workspaceFolder}/**"
            ],
            "defines": [],
            "macFrameworkPath": [
                "/System/Library/Frameworks",
                "/Library/Frameworks"
            ],
            "compilerPath": "/usr/bin/g++",
            "cStandard": "c17",
            "cppStandard": "c++17",
            "intelliSenseMode": "macos-gcc-arm64"
        }
    ],

Compiler looks fine? Do you know if there is a way to fix in the include path?

Thanks for the help.

Could you change g++ to clang? Does that fix it?

Awesome, that does seem to have fixed it, thanks!

Should I be building everything in this course with clang?

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