VR Box

Basically these boxes do not come with a magnet but a hand held blue tooth controller that connects to the phone.
Now i have complete the course in its current state but only because i had a cardboard as well.
I cant figure out how on earth to make it so that the trigger on the bluetooth controller with activate like the magnet would.

I guess i have till December to figure it out and in the mean time i can “Hop on over into blender” for an update.

Does the bluetooth controller not work like other Unity inputs?

I’m guessing it wants a different input as to what we give it in the video as mouse clicks,clicking the screen or using the actual google cardboard all works fine making Toady jump.
The actual controller resemblers a one handed xbox controller

[http://VR-PARK Portable Wireless Bluetooth 3.0 Remote Controller](http://VR-PARK Portable Wireless Bluetooth 3.0 Remote Controller)

I will try have a look tommorrow if i get chance and see if i can figure it out. The controller works navigating the phone so the only thing left is to get the right input for unity to see it i guess.
I’ll let you know if i have any success :slight_smile:

You probably need to look at the input bindings. https://docs.unity3d.com/Manual/class-InputManager.html

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