Volumetric lighting volume best practices

I’ve been experimenting using an object volume for the volumetric scattering instead of the world, but this has introduced a lot of questions. I don’t want my space to be entirely affected by the volumetric lighting but I wonder if there is any way to actually achieve this.

For example a test animation I made recently:

But you can see that the volume in question is clearly visible even if no light is shining through it - it has the effect of making shadow when there is no light going through it. If I have it filling the entire space, the space is darkened throughout and it requires more lighting to fill.

But then, there is another problem because those extra lights create more volumetric lighting and obscure the god rays.
So, any tips for best practices when creating volumetric lighting volumes?

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