Vive/Oculus VR Hand Controller Development For Unreal (153 votes)

Additional modules in the existing Unreal C++ course that would provide basic knowledge of implementing HTC Vive/SteamVR specific features including head tracking, controller interaction and roomscale/chaperone components. Could potentially be expanded to include Oculus Rift when touch controllers for that system are available.

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I’d love to see an intermediate VR course on 6DOF games with touch/motion controllers.

Would prefer it in Unity personally, maybe as an add-on to your current Unity VR course or as a separate course creating a simple but complete game with a Job Simulator style mechanic.

I would appreciate that a lot! Especially an unreal engine 4 Blueprint only VR Course.

It’s coming…

Be among the first to get access - https://buff.ly/2tJBpYs

Ok, we’ve kept you waiting long enough…

Here’s your early access coupon, get in two weeks before it goes ‘public’ on Udemy - http://gdev.tv/vrsocial :slight_smile:

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