Additional modules in the existing Unreal C++ course that would provide basic knowledge of implementing HTC Vive/SteamVR specific features including head tracking, controller interaction and roomscale/chaperone components. Could potentially be expanded to include Oculus Rift when touch controllers for that system are available.
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I’d love to see an intermediate VR course on 6DOF games with touch/motion controllers.
Would prefer it in Unity personally, maybe as an add-on to your current Unity VR course or as a separate course creating a simple but complete game with a Job Simulator style mechanic.
I would appreciate that a lot! Especially an unreal engine 4 Blueprint only VR Course.
Ok, we’ve kept you waiting long enough…
Here’s your early access coupon, get in two weeks before it goes ‘public’ on Udemy - http://gdev.tv/vrsocial
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