Vive controller bindings for 4.24/4.25 unreal engine version

How does the binding look like for Vive right now? When I’m trying to bind Trackpad Y/X to axis in 4.24 or 4.25 engine version? Also, the bindings have different names than in the version in this video. Has anyone solved this problem? I know I needed to add “vr.SteamVR.EnableVRInput” in Engine/Config/ConsoleVariables.ini

reference:

For Index users (don’t know if it’s the same for Vive). Unreal 4.25.4

Action names in the editor AND your code should have the “X” and “Y” in them otherwise they will not be picked up by the plugin/Steam interface:

NOTE the “_X” and the “_Y” at the end of the binding names in the editor AND in the code

PlayerInputComponent->BindAxis(TEXT("Move_Y"), this, &AVRCharacter::MoveForward);
	PlayerInputComponent->BindAxis(TEXT("Move_X"), this, &AVRCharacter::MoveRight);
	PlayerInputComponent->BindAction(TEXT("Teleport"),IE_Released, this, &AVRCharacter::BeginTeleport);

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