Visualizing the DebugTrace

I am working with Unreal 4.27 and Oculus Quest 2

When I tried to visualize the Debug Trace it was not renderer there is an issue related with the Right Controller that looks bugged so I changed the teleportation to Left Hand and need to modify some variables from default Params to successfully visualize the DebugTracer

Params.DrawDebugType = EDrawDebugTrace::ForDuration;
Params.DrawDebugTime = 0.05f;
Params.ProjectileRadius = 1.0f;
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Hi and Welcome to the community.

Can you provide more information about what was happening with the right controller - was it not being recognised, input or otherwise or something else?

I do know there can be issues with the controller not being mapped correctly and it is often down to an issue with Unreal - changing the controller Property from RightController to TheRightController can often correct this sort of thing.

Thanks.

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