Hi all, I recently finished lecture 142 ‘How to Report Bugs’. My code was working fine and I made a commit. At this point, I noticed that Visual Studio had an update (15.5) available - I foolishly applied this update and now my code won’t work. Trying to open the Unreal file returns the message “BattleTank could not be compiled. Try rebuilding from source manually”. When I attempt to compile in the Visual Studio BattleTank solution, a whole load of errors are thrown up including ones saying that various headers are from a previous version.
I have tried deleting all the unnecessary files, rebuilding the project and regenerating the Visual Studio project files, but it didn’t work. I have also tried uninstalling and re-installing Visual Studio, then repeating the process, but to no avail.
Note that the following messages appear in the VS output when trying to compile, which I have never seen before so may be relevant:
1>Creating makefile for BattleTankEditor (no existing makefile)
1>Performing full C++ include scan (no include cache file)
Is there any fix for this? Is there any way to reverse the update? Do I have to start over again?
If anyone has any advice, it’d be much appreciated. Thanks.