Visual Bug in Reflection when rendering in Eevee


Can some explain to me why the underside reflections of my objects are completely white? You can see it in the reflections of the sphere, torus, and icosphere. This does not happen when rendering in Cycles so I assume it’s due to a render setting in Eevee.

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It is an Eevee limitation on something like the bounces it calculates.

This goes into the issue and solutions. A bit beyond inclusion in the beginner course really.

Cycles is always better and easier. Lots of messing about is needed to make Eevee come closer to Cycles. However, the speed gains in many areas are worth the compromises in these sorts of places.

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Thank you for the information. It was very helpful!

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