The other thread was closed a long time ago without a resolution, so I’m reviving it here since I just ran into the same issue (thanks to other thread though, I now know about “Visibility Collision” view which is super helpful).
Large parts of central area of demo scene cannot be teleported to. It seems that the issue is specifically with the following actor “SM_COG_Demo_Theatre_Floor_Whole” not honoring settings to block the visibility channel. I’ve tried ensuring that “Collision Presets” on the actor is set to “BlockAll” and that the underlying static mesh is also set “BlockAll” for “Collision Presets”. But, it’s still not blocking the visibility channel.
I tried adding a custom collider to it, but that didn’t help at all. Is there anything particular about that mesh/actor that makes it seemingly ignore the visibility channel collision settings when it is supposed to block it. I assume I might run into the problem again in the future and feel like it would be good to know how to solve this issue.