True - there are many ways in Blender to get the same result.
Not sure what you mean by “uneven recess depths”? The bottom surface is flush. Or do you mean the difference in depth between the top and the sides? Didn’t pay attention to this for this example. Good point.
Playing around
However, this happened and is a bit concerning. And Merge by distance doesn’t fix this.
When moving the highlighted edge, there is a face left and right to it. I didn’t expect this. The CAD software I used to work with would take care of a zero area face and remove it. (I know, I know… this is Blender )
I dissolved the bottom edge of both triangles with Ctrl + X. When I move the edge now, this looks as it should.
Lastly with snap to vertex + move in Z the face is at the right level.
Out of interest, is there a setting to prevent this from happening? Maybe @Grant_Abbitt has a thought about this? (Summoning the master)
Cheers,
Ray
PS: Going back to my triple gun truck and fix this now.