Not sure why Grant is creating the insert for the turret the way he is doing it. I found it much easier to use extrude + scale inwards. And to maintain the bottom surfaces at the same level, I re-positioned the 3D Cursor and set transformation to 3D Cursor.
I made a short video >>>
(low FPS - Blender and OBS decided not to cooperate today)
Nice. I suppose it is the many ways of Blender, and Grant thinks the way he did it was easier for beginners.
Both his way and yours gets uneven recess depths top and sides. But easily fixable.
Think I might have done it the way he showed as trickier, as rearranging those verts I do not find a problem.
True - there are many ways in Blender to get the same result.
Not sure what you mean by “uneven recess depths”? The bottom surface is flush. Or do you mean the difference in depth between the top and the sides? Didn’t pay attention to this for this example. Good point.
Playing around
However, this happened and is a bit concerning. And Merge by distance doesn’t fix this.
When moving the highlighted edge, there is a face left and right to it. I didn’t expect this. The CAD software I used to work with would take care of a zero area face and remove it. (I know, I know… this is Blender )
I dissolved the bottom edge of both triangles with Ctrl + X. When I move the edge now, this looks as it should.
It is interesting there is a new addition to Extrude in Blender 4. Extrude manifold, but it can not cope with this. Well I have not made it do so, so far.
As you do set the cursor on the base and as pivot point.
Extrude in the three faces.
Select the 4 edges in image one and delete them.
Select base edge loop now left to F remake a base face.
Done.