Hey James,
Have said that, since you said you kept dying on the first level, do you think it’s too difficult? Should I have made it easier?
I deliberately didn’t go overboard on the feedback for this update because I noted you said you wanted to move on, and if I popped a list of suggestions up I wouldn’t want to feel that I was holding you back by doing so etc.
As you have asked specifically, the area I had the biggest problem was the first gap after take off. Admittedly I could have been rushing it a little bit at first, but I did have multiple goes on your game too. I think perhaps one of my issues was the overall darkness of the scene. The ship itself obviously gives off a narrow beam of light, but unless its pointing at a surface this doesn’t lends itself too much to enabling navigation, at least from the perspective of the player.
I also noted that you had pointed out some differences between the Stand Alone version and the ShareMyGame.com version, I’ve not compared the two so can’t comment, but assuming they are the same build, it could be the Quality Settings for the WebGL build type that create the difference.
I think with a little more lighting I would have probably been able to navigate a little more easily. As an example, there is a little grey ledge on the far right, I clipped that at one point also, I thought it was more in the back ground.
A camera follow script on the player’s ship could also be of use.
As I said, I didn’t want to bog you down with details, should you return to it at any time though I would be more than happy to play test it further if that would be of any use. Just tag me (@rob) in any future posts and I’ll take a look and provide any thoughts if they are of use. Obviously, the more feedback you can get, from a varied source, will get you better results, otherwise it’s just me