I am not getting anywhere close to good results for cycles or blender render.
For some reason I can’t even see any results in cycles render. The lighting doesnt effect the normal map.
I don’t know why Mike never mentioned anything about Blender render, but its easier to tell whats going on there.
Cycles and Blender generate differnt normal maps. For some reason I can’t even get either of them to produce the same results each time.
I went through differnt problems, but for one way or another, despite having similar models, even when I get what i think is at least a somewhat valid normal map, the problem is excentuated mostly here when shown in Blender Render
For some reason cycles is telling me it cant even bake it anymore cuz it cant find an image.
^but that demonstrates how the UV is laid out
Ive gotten SO many problems now, its completely ridiculous. and not worth backtracking any further to post screens of.
This is what the high poly version of the model looks like:
Yeah the results are so discouraging I didn’t even really want to post about it.
I dont think these lectures are sufficient as any sort of normal mapping tutorials.
But if anyone has a clue as to what’s going on in that first Blender Render screenshot, It would help give me a clue as to what is needed maybe.