Hi all,
I’ve been working my way through the Unreal Engine C++ Developer course and have lately noticed much longer compile times than usual. I’m in section 3 (the Bull Cow game section) and I’m well past the lecture that explains how to speed up compiles by making a small change to the UnrealHeaderTool.target file (currently lecture #52). I do remember at the time, this sped up my compiles by a lot (from ~20 seconds down to ~4 or 5 seconds when compiling after a new change). Now I noticed at about lecture 70 (TArray Functions.Num()) my compile times increased all the way up to ~46 seconds. I highly doubt that this is an issue with my system specs, since I have a brand new Ryzen 7 3700x and on top of that I can see the compile times in the video lectures are much shorter. I’ve attached the compiler log output after I add a space at the end of a line in the BullCowCartridge.cpp file and recompile.
I’m hoping it’s a simple fix like what was described in the previous lecture, such as navigating to a .target file and making a change and recompiling. Has anyone else had this issue or knows what could be going on here? Thanks for reading!!
PC specs:
AMD Ryzen 7 3700x
G.Skill Trident Z Neo 32 GB DDR4 3600 memory
AMD Radeon RX 5700XT
Sabrent Rocket 1 TB PCIe 4.0 nVME drive
Windows 10 64 bit