Thanks for that. I’ve been working with Unity for a couple of years now, after many years as a software consultant. The subject matter was ideal for some projects that I’ve got in mind and you highlighted a lot of useful things.
- Covering the various ways of achieving goals was helpful and interesting. There are always multiple paths to the same solution. Knowing the alternatives is always a good idea.
- Creating empty objects to hold scripts was a different - and probably better and more flexible approach - than I would usually take.
- The animation curve was totally new to me and is a great time saver!
- The way you name events (class_eventname) is really good. I hadn’t considered that before, even though I’ve spent a lot of time having to search through code trying to figure out what was triggering things
I don’t really have a strong preference for what expansion you make to the course, so I’m happy to wait and see where it goes.
I was pleased with my destructible kicking action though