Vertices, Edges, Faces

Nothing really to see.
ASCII Depiction:

|NNNN|
|---------| ---- square
|NNNN|

Turned into:

|n
|--------n
|__________n ----- Triangle

  1. I moved the cube into place, deleted the top right x vertices, leaving only 2 faces.
  2. Then I copied the bottom and moved it over 2y.
  3. Then I had to fiddle around with the dissolve options until I combined the bottom faces into one face and 4 edges/vertices.
  4. After that it was a fill job.
1 Like

Blender main menu “Window” > “Save Screenshot”.
Worth to try?

1 Like

The above “art” was a spill over from my C++ lesson dealing with the TripleX game. More of a joke than anything else :grinning:

I did not save the file, so I decided to do it again. I ended up finding a much quicker way the second time:

  1. move the cube to its appropriate positions (x=0, y=2)
  2. In Edit Mode: select the two bottom right vertices on the x axis and move them out by y +2, then
  3. Move the top right vertices on the x axis down by z -1.
  4. select the unnecessary edge and dissolve it.

More or less like the lesson, but the extra edge is produced on the top.

2 Likes

Privacy & Terms