Zangk
1
Nothing really to see.
ASCII Depiction:
|NNNN|
|---------| ---- square
|NNNN|
Turned into:
|n
|--------n
|__________n ----- Triangle
- I moved the cube into place, deleted the top right x vertices, leaving only 2 faces.
- Then I copied the bottom and moved it over 2y.
- Then I had to fiddle around with the dissolve options until I combined the bottom faces into one face and 4 edges/vertices.
- After that it was a fill job.
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Blender main menu “Window” > “Save Screenshot”.
Worth to try?
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Zangk
3
The above “art” was a spill over from my C++ lesson dealing with the TripleX game. More of a joke than anything else 
I did not save the file, so I decided to do it again. I ended up finding a much quicker way the second time:
- move the cube to its appropriate positions (x=0, y=2)
- In Edit Mode: select the two bottom right vertices on the x axis and move them out by y +2, then
- Move the top right vertices on the x axis down by z -1.
- select the unnecessary edge and dissolve it.
More or less like the lesson, but the extra edge is produced on the top.
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