I have followed along with the video and set up the animation blueprint the exact way in the video and my animation wont transition from idle to walking. Upon further inspection i have discovered that the vector length is always zero even when i am moving. The boolean is always false and so the transition never happens.
What is the problem here? why is my velocity never getting updated?
Event Graph
Anim Graph
Locomotion State Machine
Idle to Walking transition
Idle State
Walking State
I am currently using Unreal Engine 5.0.3
Any assistance would be greatly appreciated.