Vector Length is always Zero

I have followed along with the video and set up the animation blueprint the exact way in the video and my animation wont transition from idle to walking. Upon further inspection i have discovered that the vector length is always zero even when i am moving. The boolean is always false and so the transition never happens.

What is the problem here? why is my velocity never getting updated?

Event Graph

Anim Graph
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Locomotion State Machine
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Idle to Walking transition
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Idle State
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Walking State
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I am currently using Unreal Engine 5.0.3

Any assistance would be greatly appreciated.

I figured out what the problem was. I forgot to set the animation blueprint on my mesh. My transitions are working now.
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