Value of progress_ratio

Hi, I noticed in my version of Godot using print(progress_ratio) it would never reach 1.0, so doing so:
if progress_ratio == 1.0:
base.take_damage()

would simply never become true.

It worked after I changed it to:
if progress_ratio >= 0.98:
base.take_damage()

am I doing something wrong or is this simply an artifact of me probably not being on the same version as you guys?

After a bit of further testing, I found out it was because my Enemy Scene had “Loop” disabled, while my actual Enemy node in the BaseLevel scene had it enabled!

2 Likes

glad you found the fix and youre back on track :+1:

Ran into this problem also. Thanks!

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