Hi, I noticed in my version of Godot using print(progress_ratio) it would never reach 1.0, so doing so:
if progress_ratio == 1.0:
base.take_damage()
would simply never become true.
It worked after I changed it to:
if progress_ratio >= 0.98:
base.take_damage()
am I doing something wrong or is this simply an artifact of me probably not being on the same version as you guys?