It happens when I added physics on my Pawn and whenever I interact with the table I immediately move. My theory is that the table is hitting my Pawn, being that my Pawn is a ball shape, and both are set to simulate physics then it’s obvious the Pawn will move. I tried numerous things such as disabling simulate physics, increasing Pawn/Table mass, turning NoCollision, nothing to seem to work and if I do use NoCollision I would just go through everything include the table, walls, and floor.
Does anyone have a solution to help me fix this problem?