I mapped image textures onto some buildings I made in Blender.
I used boolean modifiers to make the buildings look destroyed, added material to the fractured parts and applied the modifier.
Then i made a collection of all the buildings and exported them as a collection using the FBX export window
Now I wanted to import them into unity.
This is what i’m getting:-
The material on the fractured surface is being recognized by unity but not the UV map I used on the buildings. How do I fix this?