UV Mapping Barrel

Nothing too impressive here, but UV’s have always been hard for me so nice to have this course to make it digestable. I wanted to go a little further than what he taught in this lecture, so I added a little more geometry to my barrel and created a separate image texture for the metal bits, assigning it to the proper faces.

I also used what he taught us in previous textures to apply a ColorRamp to change the metal texture image I found that I didn’t think would quite work, to something more in line with what I wanted.

I’m really impressed by how far UV mapping can take you towards “realism” even with such a low poly model. While I’m still a long way off from UV mapping more complex models, I’m starting to get a much better idea of how to implement it effectively.

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Try switching off ‘smoothing’

And maybe later on subdivision modifier …

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