Using WorldDirection instead of WorldLocation

Hi I think I’m missing something because I know it’s working but where it’s the point to use the WorldDirection instead of WorldLocation after de-project the crosshair?

I mean if I think how works the line trace, in theory you could:

  • Have a point 1, that its the start (the camera location in a 3D space)
  • Have a point 2, that its the start plus where the crosshair is de-projected in a 3D space

A line is created betwen the point 1 and the point 2 plus the additional range we want, in this case 10km.

I tested in this way and it’s not working, where is my misconception here?

Thanks.

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