Using Unity's built in Icons as Waypoint Indicators

Is there a reason why we couldn’t use the icons that unity has for icons instead of adding another draw call to the editor?

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Use the “pill” versions also allows the name to be displayed, making it easier for the designer to see what point is what without referring back to the hierarchy.

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4 Likes

Great job :100:

Yes, this is a very handy feature!

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