Running Version 4.14.1 of Unreal.
Unreal crashes immediately upon build completion when i build the code with the lines:
if (PressurePlate->IsOverlappingActor(ActorThatOpens))
{
OpenDoor();
}
Commenting these lines out, or surrounding them with “if (PressurePlate)…” or “if (ActorThatOpens)…” solves the problem but the code doesn’t work. I have only a single door and quadruple checked that the PressurePlate field was set to Trigger Volume before building. I then reverted the project to a previous version and did all this from scratch, and nothing has changed.