I’m very interested in making games like Fire Emblem or XCOM, so I’m doing a lot of research into finding the best way to implement such a system into Unity. I’ve seen quite a few tutorials and frameworks for doing this, but none of them use Unity’s Tilemap system. Instead, a custom system is created with the tiles individually added. Granted, these solutions exist on versions of Unity that don’t have Tilemap.
So here’s my question: Is there a way to use the current Tilemap system in Unity to implement a turn-based grid-system? If so, how?