Hey Hugo…I loved the turn-based straagy course and both of your Kitchen Chaos courses. I’m building an old pen & paper hex based wargame in Unity (like the old Avalon Hill wargames…but not one of those )
There are thousands of different classes that a unit can be and right now I’m loading in all the unit classes from a csv file. But I’ve been thinking more and more about converting them all to scriptable objects…my only real concern with that is then I’m doing all the editing and hooking up of them in the unity editor versus right now I can control it all with code.
I’m just wondering your thoughts on this… am I overcomplicating things by even thinking about switching to SO? Things just seemed so clean in Kitchen Chaos with your use of them that it feels like the “right” way to do it, but maintaining about 3500 scriptable objects also feels a little unwieldy to me.