So there’s one sneaky thing about using the new FPS controller, if you import the three prefabs individually, (MainCamera, PlayerCapsule, and PlayerFollowCamera) you’ll need to add a reference to the PlayerCameraRoot (Which is a child of the PlayerCapsule) in the PlayerFollowCamera object, in the CinemachineVirtualCamera component under ‘Follow’.
Alternatively, you can drag in the “NestedParent_Unpack” prefab, right click and unpack, then delete the UI_Canvas_StarterAssetInputs_Joysticks, and UI_EventSystem child prefabs. Those two are just used for touch screen controls so they’re not necessary, and the reference override will be already applied for you