Im currently working on my chess piece Knight,
It was made using the mirror modifier , thats not yet been applied.
Im then using a small sphere and the boolean modifier to create the eye and nostril.
BUT Im having difficulty making it work
If I have the following modifiers (not applied)
Mirror
Boolean
I get the eye or nostril BUt only applied to one side of the horses head
If I apply the mirror modifer , nothing changes , ie the boolean cut isnt mirrored
If I apply the Boolean , then the cut disappears
Hmmm I amy have answered my own question lol,
I applied the mirror modified , Then created a boolean cut modifier for each side of the horses head.
So a total of 4 boolean modifiers for the 2 eyes and 2 nostrils.
I tried changing the order of the modifiers.
Moving the Boolean above the mirror mod, just caused the boolean cut to disappear.
Iâm wondering if this is a 2.91 ver bug ?
Iâve seen that a new version of blender has been released and Iâm considering updating to that.
With correct order of modifiers and placing boolean object on the X+ side should be all that is needed.
âExactâ method does seem to have some issues, so switch between âFastâ and âExactâ to see which one works. In my experience, âExactâ works better booleaning low-poly geometry onto high-poly geometry, while âFastâ works better when booleaning high-poly geometry onto low-poly geometry.