Hello all,
I couldn’t understand how the terminal worked so I went through and decided to add my own terminal went through and was tearing my hair out thankfully I have a fair bit to start with, anyway, after finally figuring out that the terminal was around the wrong way, I got it working. Then went to compile the code for the BullCowCartridge to get the first line printed to the Terminal:
and it was compiling for a long time, over 2 minutes after that I stopped it. I did have some commenting in the code, erase that, compile again, nothing, put the code in exactly as the lecture compile again, nothing. Put the comments back in now it works almost immediately. Change the code back to the way I had it, compile no problems. Made a text colour change to the Text Renderer, compile no problem. Change the comment code to reflect what I did, no compile, Tried it again, no compile, tried it again and then it worked. Moved a curly brace down a line and back up and and just left it to compile, went to the toilet got a drink and after 10 minutes it finally compiled. Did it again worked almost immediately .
I am using Visual Studio Community because absolutely none of the extensions work in MS Code is there anything I can do to ensure faster compile times? Or, is this something I am stuck with?
Another thing I have noticed in the collision detection that was working with the main actor and other objects is no longer working (I checked that was collision capsule on the main actor) and the main actor appears to be floating after going up a hill at first the character look like it is sinking into the ground then stays at that height till stopping the game?!? It’s a little different to Unity so I hope this is explained in future game exercises.
Any help is appreciated.