Hi guys,
When I tried to reimplement the Keypress in the challenge by going through the docs i ended up with
InputComponent->BindAction("GrabberMapping", EInputEvent::IE_Pressed, this, &UGrabber::Grab);
(Note: EInputEvent::IE_Pressed)
This was because the parameter is for const EInputEvent KeyEvent,
Enum.
How is Ben able to use the IE_Pressed
value directly in the BindAction()
method call please?